Mostrando postagens com marcador FIFA 13. Mostrar todas as postagens
Mostrando postagens com marcador FIFA 13. Mostrar todas as postagens

quarta-feira, 29 de maio de 2013

Preparem os cobertores

Nesta semana em que o pessoal teve que tirar os cobertores dos armários, entramos na reta final do (derradeiro?) campeonato.

Com o Haydt caminhando para o título e o Felix calculando os resultados necessários para alcançar o único jogador com 100% de presença da temporada, será que a temporada já estaria decidida??

A Arena Haydt está com os dias contados, e com o futuro incerto do campeonato temos que aproveitar cada gol, cada jogadinha Denicol, cada pedaço de pizza e cada AVC.

quarta-feira, 17 de abril de 2013

Horizonte promissor?

Vocês estão mais uma semana sem opções... Novamente a tarefa de criação do post foi delegada a mim, e nem adianta chorar... Brace yourselves for the impact!!!!

EA acabou de anunciar as "features" princiais do FIFA 14 ( http://www.ea.com/soccer/fifa14 ), será que este será o fim dos AVCs às quartas??? (já sabemos que não, mas podemos sonhar, certo?? Não?? Ok...)


O destaque vai para "teammate intelligence", um dos pontos que acho mais críticos do FIFA 13. Em alguns momentos a A.I. do jogo parece seguir uma fórmula fixa por posição, não se adaptando a jogada, assim como zagueiros que não sabem marcar sem supervisão do jogador...

Deêm uma olhada galera! Quem sabe dessa vez eles acertam a mão?!?!?! :D


quarta-feira, 3 de abril de 2013

De volta a programação normal

Ola criançada!

Depois do descanso (não) programado e da inédita conquista do Santos Borussia (não tão inédita, então...), começamos a nova temporada com o mercado de treinadores bem ativo.



Depois de infinitas três temporadas, finalmente o Real Madrid resolveu trocar de técnico (quem sabe agora vai...), enquanto o treinador já consagrado da Juventus decide aceitar um novo desafio e assumir uma equipe brasileira em um campeonato dominado por times europeus.

O atual campeão, Borussia, escolheu o treinador do Napoli, que fez uma campanha boa cheia de altos e baixos (incluindo alguns W.O.s), para assumir o comando da equipe, após seu treinador viajar de volta às terras tupiniquins.

Quanto aos times ingleses, o dono da atual sede da (soon to be homeless) liga deixa o Manchester United mas continua na premier league, assumindo o comando dos "Blues". Para seu lugar, os Red Devils chamaram o sr. Calmo, ex-comandante do Lyon. Ainda em Manchester, os Citizens resolveram apostar no sr. Pé, ex-PSG, que teve atuação inconstante na última temporada.

Bora jogar?

quarta-feira, 14 de novembro de 2012

Back in Black


It's good to be back!

Depois de um merecido (será mesmo???) descanso, "Mad Dog" Denicol está de volta.... para encontrar todo o trabalho de duas semanas acumulado em cima da mesa e espalhado pelo "maior conglomerado de redes de comunicações em escala mundial" (a.k.a. a internet, fonte: wikipedia).

Já percebi que este feriadão será looooongo. Mas agora que estou um ps3, já devidamente fifado, e vários jogos de tabuleiro mais feliz, talvez meu trabalho seja facilitado por merecidos momentos de diversão.

segunda-feira, 20 de agosto de 2012

#FIFA13UKCover

Em primeira mão!!!!

Essa é a capa do FIFA 13 na Inglaterra com Alex Ox-Chamberlain do Arsenal e Joe Hart do Manchester City acompanhando Leonel Messi




via @EASPORTSFIFA

segunda-feira, 25 de junho de 2012

Divulgada a capa do FIFA 13

Neste último sábado a EA Sports divulgou em suas páginas oficiais no Facebook e no Twitter a capa oficial do FIFA 13 que terá o melhor jogador do mundo, Leonel Messi, como única estrela:


terça-feira, 19 de junho de 2012

FIFA 13 terá narração de Tiago Leifert e comentários de Caio Ribeiro


Depois de alguns anos sem contar com narração em português, a nova versão de FIFA contará com a narração do apresentador do Globo Esporte SP: Tiago Leifert, além de comenários de Caio Ribeiro - comentarista da Rede Globo.
O anúncio foi feito hoje em um evento realizado no estádio do Pacaembu organizado pela Warner.

Caio Ribeiro e Tiago Leifert estarão em FIFA 13 (Foto: Reprodução)

FIFA Soccer foi a primeira franquia de futebol a contar com narração em português. Desde FIFA 10, o jogo não conta com locução em português. Na ocasião, Nivaldo Prieto era o narrador, e os comentários eram feitos por Paulo Vinícius Coelho.

O jogo chega ao Brasil em outubro - totalmente em português - para PS3, Xbox 360, PCs e PS Vita.


via: TechTudo por Alexandre Silva


terça-feira, 15 de maio de 2012

EA SPORTS | FIFA 13: Anúncio Oficial

Finalmente os primeiros detalhes do novo FIFA 13 foram anunciados oficialmente hoje pela EA SPORTS.


E como já era de se esperar Leonel Messi será o principal garoto propaganda:




Em uma prévia divulgada para a capa, sem a arte final pronta, o camisa 10 do Barcelona aparece sozinho e em destaque:



Segue abaixo o comunicado oficial da EA SPORTS, em inglês mesmo pois estou com preguiça de traduzir tudo:

Eletronic Arts has announced five game-changing innovations that will bring revolutionary changes to EA SPORTS FIFA 13 along with the largest and deepest feature set in the history of the franchise.
"We are perfecting the best sports game in the world with innovations that capture all the drama and unpredictability of real-world football," said David Rutter, Executive Producer for FIFA 13. "These are game-changing innovations that will revolutionize our artificial intelligence, dribbling, ball control and collisions to create a true battle for possession across the entire pitch, and deliver freedom and creativity in attack."
The most sophisticated artificial intelligence ever achieved for the FIFA franchise will drive FIFA 13 on HD consoles and PC. All-new Attacking Intelligence enables players to analyse space, work harder and smarter to break down defenses, and think two plays ahead. Players now possess the intelligence to create, curve, or alter runs to capitalize on openings as they occur, make runs that pull defenders out of position to open passing channels for teammates, and better position themselves for new attacking opportunities.
In FIFA 13 every touch matters with the most comprehensive and intuitive dribbling system ever developed. Inspired by the world’s best footballer, Lionel Messi,Complete Dribbling enables players to face their opponent and use precise dribble touches combined with true 360° mobility with the ball, so it’s easier to be more creative and dangerous in 1v1 opportunities. Players change direction quicker, are more explosive accelerating with the ball, and are more effective shielding defenders for longer stretches. FIFA 13 1st Touch Control transforms the way players control the ball, eliminating near-perfect touch for every player on the pitch, and creating variety and uncertainty around ball control. Factors such as defensive pressure, trajectory of the ball, and velocity of the pass now impact a player’s first touch, creating more opportunities for defenders to win back possession.
The second generation of the Player Impact Engine expands physical play from just collisions to off-the-ball battles between players. Defenders push and pull for position, and use their size and strength to win possession or force opponents into poor touches and decisions before the ball arrives. FIFA 13 Tactical Free Kicks provides the tools to create dangerous and unpredictable free kicks utilising the most skillful players on the pitch. Position up to three attacking players over the ball and utilise dummy runs and more passing options to create elaborate free kicks. Opponents can counter by adding or subtracting players to the wall, creeping the wall forward, or sending a bullet man to intercept the pass or block the shot.
FIFA 13 will also feature:
  • Improved Career Mode with major changes developed in response to requests from the most passionate fans of the franchise.
  • New features to enhance the massive EA SPORTS FIFA online offering, including improvements to the wildly popular Head-To-Head Seasons mode
  • Multiple new features and benefits to EA SPORTS Football Club, the live service that is the heartbeat of FIFA
  • Complete authenticity with more than 500 officially licensed clubs.
Additional new modes and features will be announced in the months ahead.
FIFA 13 will be available in stores world-wide this fall for the PlayStation®3 computer entertainment system with PlayStation Move support, Xbox 360® videogame and entertainment system with Kinect™, PlayStation®Vita handheld entertainment system, Wii™, PC, PlayStation®2 computer entertainment system, Nintendo 3DS™, PSP® (PlayStation®Portable) system, iPhone®, iPad®, iPod® touch and other mobile platforms.
Foram divulgadas oficialmente também as primeiras imagens do jogo:













Fonte: facebook.com/easportsfifa


quarta-feira, 14 de março de 2012

EA evaluating FIFA Street features for FIFA 13


By Wesley Yin-Poole Published 11 February, 2012

Street dribbling system, standing ball control in testing.

EA is evaluating whether to put some of FIFA Street's stand-out features into FIFA 13.

While a decision is yet to be made, if FIFA's makers do decide to include some of FIFA Street's mechanics, it could see new dribbling features and some elements of standing ball control added to this year's and future FIFA games.

FIFA Street, out next month, was built using the FIFA 12 engine at EA Canada - a first for the Street series. It ditches the cartoon visuals of previous entries for a more realistic look, while retaining the same focus on tricks and skills.

It introduces a number of new mechanics, including a new dribbling system that forces the attacking player to face the opposition's goal, and the ability to root your player to the spot using the left trigger in order to bait your opponent into making a move before you speed off towards goal.

FIFA Street creative director Gary Paterson, one of the chief architects of FIFA's quality surge in the late 2000s, told Eurogamer both the main FIFA team and the FIFA Street team work closely together, sharing ideas and technology.
"I worked very closely with Aaron McHardy, the lead gameplay designer on FIFA," he said. "He and I worked together on FIFA 9, 10 and 11, so obviously we've very close. We're in the same building. We're basically in the next room. We took a lot of FIFA 12 functionality. The engineers and designers were in close contact.

"Now, part of what Aaron and his team are doing now is analysing some of the stuff we've taken. When I was on FIFA we wanted to do something similar to the dribble system we have in Street, the one where you're always facing the goal.

"But it was always a challenge for us to do it, because there are so many animations involved in that system. Things like that they're evaluating now, whether there are parts of it they can take. Standing ball control, is there something there?

"It's a very intuitive and elegant mechanic but it's not something you see too often in real football. But maybe there are elements of it that can be shared and taken. It's something they're evaluating right now. I don't think any decisions have been made."

2012 is set to be a big year for FIFA, with at least three games due out.

FIFA on PlayStation Vita launches first, on 22nd February. Then it's the turn of FIFA Street on 16th March (or 10th March for EA Sports Season Ticket purchasers). A FIFA Street demo launches on 28th February.

And then, of course, FIFA 13 later in the year. EA is yet to formally announce FIFA 13, but Paterson said it will coincide with a revamp of EA Sports Football Club, the centralised platform for FIFA players to feed their gameplay across all titles into a persistent profile.
Paterson said: "When you level up your character (in FIFA Street) this will contribute points to EA Sports Football Club. EA Sports Football Club right now is the foundation, version 1.0 if you like. That's going to be developed further in the future and there will be more news about that in the coming months as FIFA 13 news emerges."

As for FIFA Street, a game Paterson has worked on for 14 months (two months longer than the creators of the regular FIFA games are afforded for each title), EA will decide whether to turn it into an annual series after the reboot launches.

"There have been no conversations I'm aware of around that as of yet," Paterson said. "Obviously we're going to have to wait and see how gamers respond to the product we put out. If it's a success it's going to be evaluated. It wouldn't be a decision I make, but if the game's successful I'm sure there will be conversations around how that would work."

via eurogamer.net
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